mat3

Header: cglm/mat3.h

Functions documentation

void glm_mat3_copy(mat3 mat, mat3 dest)

copy mat3 to another one (dest).

Parameters:
[in] mat source
[out] dest destination
void glm_mat3_identity(mat3 mat)

copy identity mat3 to mat, or makes mat to identiy

Parameters:
[out] mat matrix
void glm_mat3_identity_array(mat3 * __restrict mat, size_t count)

make given matrix array’s each element identity matrix

Parameters:
[in,out] mat matrix array (must be aligned (16/32) if alignment is not disabled)
[in] count count of matrices
void glm_mat3_zero(mat3 mat)

make given matrix zero

Parameters:
[in,out] mat matrix to
void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest)

multiply m1 and m2 to dest m1, m2 and dest matrices can be same matrix, it is possible to write this:

mat3 m = GLM_MAT3_IDENTITY_INIT;
glm_mat3_mul(m, m, m);
Parameters:
[in] m1 left matrix
[in] m2 right matrix
[out] dest destination matrix
void glm_mat3_transpose_to(mat3 m, mat3 dest)

transpose mat4 and store in dest source matrix will not be transposed unless dest is m

Parameters:
[in] mat source
[out] dest destination
void glm_mat3_transpose(mat3 m)

tranpose mat3 and store result in same matrix

Parameters:
[in] mat source
[out] dest destination
void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest)

multiply mat4 with vec4 (column vector) and store in dest vector

Parameters:
[in] mat mat3 (left)
[in] v vec3 (right, column vector)
[out] dest destination (result, column vector)
void glm_mat3_quat(mat3 m, versor dest)

convert mat3 to quaternion

Parameters:
[in] m rotation matrix
[out] dest destination quaternion
void glm_mat3_scale(mat3 m, float s)

multiply matrix with scalar

Parameters:
[in, out] mat matrix
[in] dest scalar
float glm_mat3_det(mat3 mat)

returns mat3 determinant

Parameters:
[in] mat matrix
Returns:
mat3 determinant
void glm_mat3_inv(mat3 mat, mat3 dest)

inverse mat3 and store in dest

Parameters:
[in] mat matrix
[out] dest destination (inverse matrix)
void glm_mat3_trace(mat3 m)
sum of the elements on the main diagonal from upper left to the lower right
Parameters:
[in] m matrix
Returns:
trace of matrix
void glm_mat3_swap_col(mat3 mat, int col1, int col2)

swap two matrix columns

Parameters:
[in, out] mat matrix
[in] col1 col1
[in] col2 col2
void glm_mat3_swap_row(mat3 mat, int row1, int row2)

swap two matrix rows

Parameters:
[in, out] mat matrix
[in] row1 row1
[in] row2 row2
float glm_mat3_rmc(vec3 r, mat3 m, vec3 c)
rmc stands for Row * Matrix * Column
helper for R (row vector) * M (matrix) * C (column vector)
the result is scalar because R * M = Matrix1x3 (row vector),
then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar)
Parameters:
[in] r row vector or matrix1x3
[in] m matrix3x3
[in] c column vector or matrix3x1
Returns:
scalar value e.g. Matrix1x1