mat2

Header: cglm/mat2.h

Table of contents (click to go):

Macros:

  1. GLM_mat2_IDENTITY_INIT

  2. GLM_mat2_ZERO_INIT

  3. GLM_mat2_IDENTITY

  4. GLM_mat2_ZERO

Functions:

  1. glm_mat2_copy()

  2. glm_mat2_identity()

  3. glm_mat2_identity_array()

  4. glm_mat2_zero()

  5. glm_mat2_mul()

  6. glm_mat2_transpose_to()

  7. glm_mat2_transpose()

  8. glm_mat2_mulv()

  9. glm_mat2_scale()

  10. glm_mat2_det()

  11. glm_mat2_inv()

  12. glm_mat2_trace()

  13. glm_mat2_swap_col()

  14. glm_mat2_swap_row()

  15. glm_mat2_rmc()

  16. glm_mat2_make()

Functions documentation

void glm_mat2_copy(mat2 mat, mat2 dest)

copy mat2 to another one (dest).

Parameters:
[in] mat source
[out] dest destination
void glm_mat2_identity(mat2 mat)

copy identity mat2 to mat, or makes mat to identity

Parameters:
[out] mat matrix
void glm_mat2_identity_array(mat2 *__restrict mat, size_t count)

make given matrix array’s each element identity matrix

Parameters:
[in,out] mat matrix array (must be aligned (16/32) if alignment is not disabled)
[in] count count of matrices
void glm_mat2_zero(mat2 mat)

make given matrix zero

Parameters:
[in,out] mat matrix
void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)

multiply m1 and m2 to dest

m1, m2 and dest matrices can be same matrix, it is possible to write this:

mat2 m = GLM_mat2_IDENTITY_INIT;
glm_mat2_mul(m, m, m);
Parameters:
[in] m1 left matrix
[in] m2 right matrix
[out] dest destination matrix
void glm_mat2_transpose_to(mat2 m, mat2 dest)

transpose mat4 and store in dest source matrix will not be transposed unless dest is m

Parameters:
[in] mat source
[out] dest destination
void glm_mat2_transpose(mat2 m)

transpose mat2 and store result in same matrix

Parameters:
[in] mat source
[out] dest destination
void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)

multiply mat2 with vec2 (column vector) and store in dest vector

Parameters:
[in] mat mat2 (left)
[in] v vec2 (right, column vector)
[out] dest destination (result, column vector)
void glm_mat2_scale(mat2 m, float s)

multiply matrix with scalar

Parameters:
[in, out] m matrix
[in] s scalar
float glm_mat2_det(mat2 mat)

returns mat2 determinant

Parameters:
[in] mat matrix
Returns:

mat2 determinant

void glm_mat2_inv(mat2 mat, mat2 dest)

inverse mat2 and store in dest

Parameters:
[in] mat matrix
[out] dest destination (inverse matrix)
void glm_mat2_trace(mat2 m)
sum of the elements on the main diagonal from upper left to the lower right
Parameters:
[in] m matrix
Returns:

trace of matrix

void glm_mat2_swap_col(mat2 mat, int col1, int col2)

swap two matrix columns

Parameters:
[in, out] mat matrix
[in] col1 col1
[in] col2 col2
void glm_mat2_swap_row(mat2 mat, int row1, int row2)

swap two matrix rows

Parameters:
[in, out] mat matrix
[in] row1 row1
[in] row2 row2
float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
rmc stands for Row * Matrix * Column
helper for R (row vector) * M (matrix) * C (column vector)
the result is scalar because R * M = Matrix1x2 (row vector),
then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
Parameters:
[in] r row vector or matrix1x2
[in] m matrix2x2
[in] c column vector or matrix2x1
Returns:

scalar value e.g. Matrix1x1

void glm_mat2_make(const float *__restrict src, mat2 dest)

Create mat2 matrix from pointer

Note

@src must contain at least 4 elements.

Parameters:
[in] src pointer to an array of floats
[out] dest destination matrix2x2