Bezier
Header: cglm/bezier.h
Common helpers for cubic bezier and similar curves.
Table of contents (click to go):
Functions:
Functions documentation
-
float glm_bezier(float s, float p0, float c0, float c1, float p1)
- cubic bezier interpolationformula:
B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
similar result using matrix:B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
glm_eq(glm_smc(…), glm_bezier(…)) should return TRUE- Parameters:
- [in] s parameter between 0 and 1[in] p0 begin point[in] c0 control point 1[in] c1 control point 2[in] p1 end point
- Returns:
B(s)
-
float glm_hermite(float s, float p0, float t0, float t1, float p1)
- cubic hermite interpolationformula:
H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s) + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
similar result using matrix:H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
glm_eq(glm_smc(…), glm_hermite(…)) should return TRUE- Parameters:
- [in] s parameter between 0 and 1[in] p0 begin point[in] t0 tangent 1[in] t1 tangent 2[in] p1 end point
- Returns:
B(s)
-
float glm_decasteljau(float prm, float p0, float c0, float c1, float p1)
- iterative way to solve cubic equation
- Parameters:
- [in] prm parameter between 0 and 1[in] p0 begin point[in] c0 control point 1[in] c1 control point 2[in] p1 end point
- Returns:
parameter to use in cubic equation