perlin
Header: cglm/noise.h
Classic Perlin noise implementation.
Based on the work of Stefan Gustavson and Ashima Arts on “webgl-noise”: https://github.com/stegu/webgl-noise Following Stefan Gustavson’s paper “Simplex noise demystified”: http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
Implementation based on glm::perlin function: https://github.com/g-truc/glm/blob/master/glm/gtc/noise.inl
Table of contents (click to go):
Functions:
Functions documentation
-
float glm_perlin_vec4(vec4 point)
- Classic Perlin noise
- Parameters:
- [in] point 4D point
- Returns:
- noise value
-
float glm_perlin_vec3(vec3 point)
- Classic Perlin noise
- Parameters:
- [in] point 3D point
- Returns:
- noise value
-
float glm_perlin_vec2(vec2 point)
- Classic Perlin noise
- Parameters:
- [in] point 2D point
- Returns:
- noise value