perlin

Header: cglm/noise.h

Classic Perlin noise implementation.

Based on the work of Stefan Gustavson and Ashima Arts on “webgl-noise”: https://github.com/stegu/webgl-noise Following Stefan Gustavson’s paper “Simplex noise demystified”: http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf

Implementation based on glm::perlin function: https://github.com/g-truc/glm/blob/master/glm/gtc/noise.inl

Table of contents (click to go):

Functions:

  1. glm_perlin_vec4()

  2. glm_perlin_vec3()

  3. glm_perlin_vec2()

Functions documentation

float glm_perlin_vec4(vec4 point)
Classic Perlin noise
Parameters:
[in] point 4D point
Returns:
noise value
float glm_perlin_vec3(vec3 point)
Classic Perlin noise
Parameters:
[in] point 3D point
Returns:
noise value
float glm_perlin_vec2(vec2 point)
Classic Perlin noise
Parameters:
[in] point 2D point
Returns:
noise value