mat4x2
Header: cglm/mat4x2.h
Table of contents (click to go):
Macros:
GLM_MAT4X2_ZERO_INIT
GLM_MAT4X2_ZERO
Functions:
Represented
column 1 |
column 2 |
column 3 |
column4 |
|
|---|---|---|---|---|
row 1 |
m00 |
m10 |
m20 |
m30 |
row 2 |
m01 |
m11 |
m21 |
m31 |
Functions documentation
-
void glm_mat4x2_copy(mat4x2 src, mat4x2 dest)
Copy mat4x2 (src) to mat4x2 (dest).
- Parameters:
- [in] src mat4x2 (left)[out] dest destination (result, mat4x2)
mat4x2 (src) column 1
column 2
column 3
column 4
row 1
a00
a10
a20
a30
row 2
a01
a11
a21
a31
ma4x2 (dest) column 1
column 2
column 3
column 4
row 1
b00 = a00
b10 = a10
b20 = a20
b30 = a30
row 2
b01 = a01
b11 = a11
b21 = a21
b31 = a31
-
void glm_mat4x2_zero(mat4x2 m)
Zero out the mat4x2 (m).
- Parameters:
- [in, out] m mat4x2 (src, dest)
mat4x2 (m) column 1
column 2
column 3
column 4
row 1
0.00
2.00
15.00
44.00
row 2
5.00
4.00
6.00
12.00
mat4x2 (m) column 1
column 2
column 3
column 4
row 1
0.00
0.00
0.00
0.00
row 2
0.00
0.00
0.00
0.00
-
void glm_mat4x2_make(const float *__restrict src, mat4x2 dest)
Create mat4x2 (dest) from pointer (src).
Note
@src must contain at least 8 elements.
- Parameters:
- [in] src pointer to an array of floats (left)[out] dest destination (result, mat4x2)
float array (1x8) (src) column 1
row 1
v0
row 2
v1
row 3
v2
row 4
v3
row 5
v4
row 6
v5
row 7
v6
row 8
v7
mat4x2 (dest) column 1
column 2
column 3
column 4
row 1
v0
v2
v4
v6
row 2
v1
v3
v5
v7
-
void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat2 dest)
Multiply mat4x2 (m1) by mat2x4 (m2) and store in mat2 (dest).
glm_mat4x2_mul(mat4x2, mat2x4, mat2);
- Parameters:
- [in] m1 mat4x2 (left)[in] m2 mat2x4 (right)[out] dest destination (result, mat2)
mat4x2 (m1) column 1
column 2
column 3
column 4
row 1
a00
a10
a20
a30
row 2
a01
a11
a21
a31
mat2x4 (m2) column 1
column 2
row 1
b00
b10
row 2
b01
b11
row 3
b02
b12
row 4
b03
b13
mat2x2 (dest) column 1
column 2
row 1
a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03
a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13
row 2
a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03
a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13
-
void glm_mat4x2_mulv(mat4x2 m, vec4 v, vec2 dest)
Multiply mat4x2 (m) by vec4 (v) and store in vec2 (dest).
- Parameters:
- [in] m mat4x2 (left)[in] v vec4 (right, column vector)[out] dest destination (result, column vector)
mat4x2 (m) column 1
column 2
column 3
column 4
row 1
m00
m10
m20
m30
row 2
m01
m11
m21
m31
column vec4 (1x4) (v) column 1
row 1
v0
row 2
v1
row 3
v2
row 4
v3
column vec2 (1x2) (dest) column 1
row 1
m00 * v0 + m10 * v1 + m20 * v2 + m30 * v3
row 2
m01 * v0 + m11 * v1 + m21 * v2 + m31 * v3
-
void glm_mat4x2_transpose(mat4x2 src, mat2x4 dest)
Transpose mat4x2 (src) and store in mat2x4 (dest).
- Parameters:
- [in] src mat4x2 (left)[out] dest destination (result, mat2x4)
mat4x2 (src) column 1
column 2
column 3
column 4
row 1
a00
a10
a20
a30
row 2
a01
a11
a21
a31
mat2x4 (dest) column 1
column 2
row 1
b00 = a00
b10 = a01
row 2
b01 = a10
b11 = a11
row 3
b02 = a20
b12 = a21
row 4
b03 = a30
b13 = a31
-
void glm_mat4x2_scale(mat4x2 m, float s)
Multiply mat4x2 (m) by scalar constant (s).
- Parameters:
- [in, out] m mat4x2 (src, dest)[in] s float (scalar)
mat4x2 (m) column 1
column 2
column 3
column 4
row 1
m00 = m00 * s
m10 = m10 * s
m20 = m20 * s
m30 = m30 * s
row 2
m01 = m01 * s
m11 = m11 * s
m21 = m21 * s
m31 = m31 * s