mat4x2

Header: cglm/mat4x2.h

Table of contents (click to go):

Macros:

  1. GLM_MAT4X2_ZERO_INIT

  2. GLM_MAT4X2_ZERO

Functions:

  1. glm_mat4x2_copy()

  2. glm_mat4x2_zero()

  3. glm_mat4x2_make()

  4. glm_mat4x2_mul()

  5. glm_mat4x2_mulv()

  6. glm_mat4x2_transpose()

  7. glm_mat4x2_scale()

Represented

mat4x2

column 1

column 2

column 3

column4

row 1

m00

m10

m20

m30

row 2

m01

m11

m21

m31

Functions documentation

void glm_mat4x2_copy(mat4x2 src, mat4x2 dest)

Copy mat4x2 (src) to mat4x2 (dest).

Parameters:
[in] src mat4x2 (left)
[out] dest destination (result, mat4x2)
mat4x2 (src)

column 1

column 2

column 3

column 4

row 1

a00

a10

a20

a30

row 2

a01

a11

a21

a31

ma4x2 (dest)

column 1

column 2

column 3

column 4

row 1

b00 = a00

b10 = a10

b20 = a20

b30 = a30

row 2

b01 = a01

b11 = a11

b21 = a21

b31 = a31

void glm_mat4x2_zero(mat4x2 m)

Zero out the mat4x2 (m).

Parameters:
[in, out] m mat4x2 (src, dest)
mat4x2 (m)

column 1

column 2

column 3

column 4

row 1

0.00

2.00

15.00

44.00

row 2

5.00

4.00

6.00

12.00

mat4x2 (m)

column 1

column 2

column 3

column 4

row 1

0.00

0.00

0.00

0.00

row 2

0.00

0.00

0.00

0.00

void glm_mat4x2_make(const float *__restrict src, mat4x2 dest)

Create mat4x2 (dest) from pointer (src).

Note

@src must contain at least 8 elements.

Parameters:
[in] src pointer to an array of floats (left)
[out] dest destination (result, mat4x2)
float array (1x8) (src)

column 1

row 1

v0

row 2

v1

row 3

v2

row 4

v3

row 5

v4

row 6

v5

row 7

v6

row 8

v7

mat4x2 (dest)

column 1

column 2

column 3

column 4

row 1

v0

v2

v4

v6

row 2

v1

v3

v5

v7

void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat2 dest)

Multiply mat4x2 (m1) by mat2x4 (m2) and store in mat2 (dest).

glm_mat4x2_mul(mat4x2, mat2x4, mat2);
Parameters:
[in] m1 mat4x2 (left)
[in] m2 mat2x4 (right)
[out] dest destination (result, mat2)
mat4x2 (m1)

column 1

column 2

column 3

column 4

row 1

a00

a10

a20

a30

row 2

a01

a11

a21

a31

mat2x4 (m2)

column 1

column 2

row 1

b00

b10

row 2

b01

b11

row 3

b02

b12

row 4

b03

b13

mat2x2 (dest)

column 1

column 2

row 1

a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03

a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13

row 2

a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03

a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13

void glm_mat4x2_mulv(mat4x2 m, vec4 v, vec2 dest)

Multiply mat4x2 (m) by vec4 (v) and store in vec2 (dest).

Parameters:
[in] m mat4x2 (left)
[in] v vec4 (right, column vector)
[out] dest destination (result, column vector)
mat4x2 (m)

column 1

column 2

column 3

column 4

row 1

m00

m10

m20

m30

row 2

m01

m11

m21

m31

column vec4 (1x4) (v)

column 1

row 1

v0

row 2

v1

row 3

v2

row 4

v3

column vec2 (1x2) (dest)

column 1

row 1

m00 * v0 + m10 * v1 + m20 * v2 + m30 * v3

row 2

m01 * v0 + m11 * v1 + m21 * v2 + m31 * v3

void glm_mat4x2_transpose(mat4x2 src, mat2x4 dest)

Transpose mat4x2 (src) and store in mat2x4 (dest).

Parameters:
[in] src mat4x2 (left)
[out] dest destination (result, mat2x4)
mat4x2 (src)

column 1

column 2

column 3

column 4

row 1

a00

a10

a20

a30

row 2

a01

a11

a21

a31

mat2x4 (dest)

column 1

column 2

row 1

b00 = a00

b10 = a01

row 2

b01 = a10

b11 = a11

row 3

b02 = a20

b12 = a21

row 4

b03 = a30

b13 = a31

void glm_mat4x2_scale(mat4x2 m, float s)

Multiply mat4x2 (m) by scalar constant (s).

Parameters:
[in, out] m mat4x2 (src, dest)
[in] s float (scalar)
mat4x2 (m)

column 1

column 2

column 3

column 4

row 1

m00 = m00 * s

m10 = m10 * s

m20 = m20 * s

m30 = m30 * s

row 2

m01 = m01 * s

m11 = m11 * s

m21 = m21 * s

m31 = m31 * s