mat2x3
Header: cglm/mat2x3.h
Table of contents (click to go):
Macros:
GLM_MAT2X3_ZERO_INIT
GLM_MAT2X3_ZERO
Functions:
Represented
column 1 |
column 2 |
|
|---|---|---|
row 1 |
m00 |
m10 |
row 2 |
m01 |
m11 |
row 3 |
m02 |
m12 |
Functions documentation
-
void glm_mat2x3_copy(mat2x3 src, mat2x3 dest)
Copy mat2x3 (src) to mat2x3 (dest).
- Parameters:
- [in] src mat2x3 (left)[out] dest destination (result, mat2x3)
mat2x3 (src) column 1
column 2
row 1
a00
a10
row 2
a01
a11
row 3
a02
a12
mat2x3 (dest) column 1
column 2
row 1
b00 = a00
b10 = a10
row 2
b01 = a01
b11 = a11
row 3
b02 = a02
b12 = a12
-
void glm_mat2x3_zero(mat2x3 m)
Zero out the mat2x3 (m).
- Parameters:
- [in, out] mat mat2x3 (src, dest)
mat2x3 (m) column 1
column 2
row 1
0.00
2.00
row 2
5.00
4.00
row 3
7.00
6.00
mat2x3 (m) column 1
column 2
row 1
0.00
0.00
row 2
0.00
0.00
row 3
0.00
0.00
-
void glm_mat2x3_make(const float *__restrict src, mat2x3 dest)
Create mat2x3 (dest) from pointer (src).
Note
@src must contain at least 6 elements.
- Parameters:
- [in] src pointer to an array of floats (left)[out] dest destination (result, mat2x3)
float array (1x6) (src) column 1
row 1
v0
row 2
v1
row 3
v2
row 4
v3
row 5
v4
row 6
v5
mat2x3 (dest) column 1
column 2
row 1
v0
v3
row 2
v1
v4
row 3
v2
v5
-
void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest)
Multiply mat2x3 (m1) by mat3x2 (m2) and store in mat3 (dest).
glm_mat2x3_mul(mat2x3, mat3x2, mat3);
- Parameters:
- [in] m1 mat2x3 (left)[in] m2 mat3x2 (right)[out] dest destination (result, mat3)
mat2x3 (m1) column 1
column 2
row 1
a00
a10
row 2
a01
a11
row 3
a02
a12
mat3x2 (m2) column 1
column 2
column 3
row 1
b00
b10
b20
row 2
b01
b11
b21
mat3 (dest) column 1
column 2
column 3
row 1
a00 * b00 + a10 * b01
a00 * b10 + a10 * b11
a00 * b20 + a10 * b21
row 2
a01 * b00 + a11 * b01
a01 * b10 + a11 * b11
a01 * b20 + a11 * b21
row 3
a02 * b00 + a12 * b01
a02 * b10 + a12 * b11
a02 * b20 + a12 * b21
-
void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest)
Multiply mat2x3 (m) by vec2 (v) and store in vec3 (dest).
- Parameters:
- [in] m mat2x3 (left)[in] v vec2 (right, column vector)[out] dest destination (result, column vector)
mat2x3 (m) column 1
column 2
row 1
m00
m10
row 2
m01
m11
row 3
m02
m12
column vec2 (1x2) (v) column 1
row 1
v0
row 2
v1
column vec3 (1x3) (dest) column 1
row 1
m00 * v0 + m10 * v1
row 2
m01 * v0 + m11 * v1
row 3
m02 * v0 + m12 * v1
-
void glm_mat2x3_transpose(mat2x3 src, mat3x2 dest)
Transpose mat2x3 (src) and store in mat3x2 (dest).
- Parameters:
- [in] src mat2x3 (left)[out] dest destination (result, mat3x2)
mat2x3 (src) column 1
column 2
row 1
a00
a10
row 2
a01
a11
row 3
a02
a12
mat3x2 (dest) column 1
column 2
column 3
row 1
b00 = a00
b10 = a01
b20 = a02
row 2
b01 = a10
b11 = a11
b21 = a12