mat2x3

Header: cglm/mat2x3.h

Table of contents (click to go):

Macros:

  1. GLM_MAT2X3_ZERO_INIT

  2. GLM_MAT2X3_ZERO

Functions:

  1. glm_mat2x3_copy()

  2. glm_mat2x3_zero()

  3. glm_mat2x3_make()

  4. glm_mat2x3_mul()

  5. glm_mat2x3_mulv()

  6. glm_mat2x3_transpose()

  7. glm_mat2x3_scale()

Represented

mat2x3

column 1

column 2

row 1

m00

m10

row 2

m01

m11

row 3

m02

m12

Functions documentation

void glm_mat2x3_copy(mat2x3 src, mat2x3 dest)

Copy mat2x3 (src) to mat2x3 (dest).

Parameters:
[in] src mat2x3 (left)
[out] dest destination (result, mat2x3)
mat2x3 (src)

column 1

column 2

row 1

a00

a10

row 2

a01

a11

row 3

a02

a12

mat2x3 (dest)

column 1

column 2

row 1

b00 = a00

b10 = a10

row 2

b01 = a01

b11 = a11

row 3

b02 = a02

b12 = a12

void glm_mat2x3_zero(mat2x3 m)

Zero out the mat2x3 (m).

Parameters:
[in, out] mat mat2x3 (src, dest)
mat2x3 (m)

column 1

column 2

row 1

0.00

2.00

row 2

5.00

4.00

row 3

7.00

6.00

mat2x3 (m)

column 1

column 2

row 1

0.00

0.00

row 2

0.00

0.00

row 3

0.00

0.00

void glm_mat2x3_make(const float *__restrict src, mat2x3 dest)

Create mat2x3 (dest) from pointer (src).

Note

@src must contain at least 6 elements.

Parameters:
[in] src pointer to an array of floats (left)
[out] dest destination (result, mat2x3)
float array (1x6) (src)

column 1

row 1

v0

row 2

v1

row 3

v2

row 4

v3

row 5

v4

row 6

v5

mat2x3 (dest)

column 1

column 2

row 1

v0

v3

row 2

v1

v4

row 3

v2

v5

void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest)

Multiply mat2x3 (m1) by mat3x2 (m2) and store in mat3 (dest).

glm_mat2x3_mul(mat2x3, mat3x2, mat3);
Parameters:
[in] m1 mat2x3 (left)
[in] m2 mat3x2 (right)
[out] dest destination (result, mat3)
mat2x3 (m1)

column 1

column 2

row 1

a00

a10

row 2

a01

a11

row 3

a02

a12

mat3x2 (m2)

column 1

column 2

column 3

row 1

b00

b10

b20

row 2

b01

b11

b21

mat3 (dest)

column 1

column 2

column 3

row 1

a00 * b00 + a10 * b01

a00 * b10 + a10 * b11

a00 * b20 + a10 * b21

row 2

a01 * b00 + a11 * b01

a01 * b10 + a11 * b11

a01 * b20 + a11 * b21

row 3

a02 * b00 + a12 * b01

a02 * b10 + a12 * b11

a02 * b20 + a12 * b21

void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest)

Multiply mat2x3 (m) by vec2 (v) and store in vec3 (dest).

Parameters:
[in] m mat2x3 (left)
[in] v vec2 (right, column vector)
[out] dest destination (result, column vector)
mat2x3 (m)

column 1

column 2

row 1

m00

m10

row 2

m01

m11

row 3

m02

m12

column vec2 (1x2) (v)

column 1

row 1

v0

row 2

v1

column vec3 (1x3) (dest)

column 1

row 1

m00 * v0 + m10 * v1

row 2

m01 * v0 + m11 * v1

row 3

m02 * v0 + m12 * v1

void glm_mat2x3_transpose(mat2x3 src, mat3x2 dest)

Transpose mat2x3 (src) and store in mat3x2 (dest).

Parameters:
[in] src mat2x3 (left)
[out] dest destination (result, mat3x2)
mat2x3 (src)

column 1

column 2

row 1

a00

a10

row 2

a01

a11

row 3

a02

a12

mat3x2 (dest)

column 1

column 2

column 3

row 1

b00 = a00

b10 = a01

b20 = a02

row 2

b01 = a10

b11 = a11

b21 = a12

void glm_mat2x3_scale(mat2x3 m, float s)

Multiply mat2x3 (m) by scalar constant (s).

Parameters:
[in, out] m mat2x3 (src, dest)
[in] s float (scalar)
mat2x3 (m)

column 1

column 2

row 1

m00 = m00 * s

m10 = m10 * s

row 2

m01 = m01 * s

m11 = m11 * s

row 3

m02 = m02 * s

m12 = m12 * s