.. default-domain:: C mat3 ==== Header: cglm/mat3.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT3_IDENTITY_INIT #. GLM_MAT3_ZERO_INIT #. GLM_MAT3_IDENTITY #. GLM_MAT3_ZERO #. glm_mat3_dup(mat, dest) Functions: 1. :c:func:`glm_mat3_copy` #. :c:func:`glm_mat3_identity` #. :c:func:`glm_mat3_identity_array` #. :c:func:`glm_mat3_zero` #. :c:func:`glm_mat3_mul` #. :c:func:`glm_mat3_transpose_to` #. :c:func:`glm_mat3_transpose` #. :c:func:`glm_mat3_mulv` #. :c:func:`glm_mat3_quat` #. :c:func:`glm_mat3_scale` #. :c:func:`glm_mat3_det` #. :c:func:`glm_mat3_inv` #. :c:func:`glm_mat3_trace` #. :c:func:`glm_mat3_swap_col` #. :c:func:`glm_mat3_swap_row` #. :c:func:`glm_mat3_rmc` #. :c:func:`glm_mat3_make` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat3_copy(mat3 mat, mat3 dest) copy mat3 to another one (dest). Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat3_identity(mat3 mat) copy identity mat3 to mat, or makes mat to identity Parameters: | *[out]* **mat** matrix .. c:function:: void glm_mat3_identity_array(mat3 * __restrict mat, size_t count) make given matrix array's each element identity matrix Parameters: | *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled) | *[in]* **count** count of matrices .. c:function:: void glm_mat3_zero(mat3 mat) make given matrix zero Parameters: | *[in,out]* **mat** matrix to .. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) multiply m1 and m2 to dest m1, m2 and dest matrices can be same matrix, it is possible to write this: .. code-block:: c mat3 m = GLM_MAT3_IDENTITY_INIT; glm_mat3_mul(m, m, m); Parameters: | *[in]* **m1** left matrix | *[in]* **m2** right matrix | *[out]* **dest** destination matrix .. c:function:: void glm_mat3_transpose_to(mat3 m, mat3 dest) transpose mat4 and store in dest source matrix will not be transposed unless dest is m Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat3_transpose(mat3 m) transpose mat3 and store result in same matrix Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) multiply mat3 with vec3 (column vector) and store in dest vector Parameters: | *[in]* **m** mat3 (left) | *[in]* **v** vec3 (right, column vector) | *[out]* **dest** destination (result, column vector) .. c:function:: void glm_mat3_quat(mat3 m, versor dest) convert mat3 to quaternion Parameters: | *[in]* **m** rotation matrix | *[out]* **dest** destination quaternion .. c:function:: void glm_mat3_scale(mat3 m, float s) multiply matrix with scalar Parameters: | *[in, out]* **m** matrix | *[in]* **s** scalar .. c:function:: float glm_mat3_det(mat3 mat) returns mat3 determinant Parameters: | *[in]* **mat** matrix Returns: mat3 determinant .. c:function:: void glm_mat3_inv(mat3 mat, mat3 dest) inverse mat3 and store in dest Parameters: | *[in]* **mat** matrix | *[out]* **dest** destination (inverse matrix) .. c:function:: void glm_mat3_trace(mat3 m) | sum of the elements on the main diagonal from upper left to the lower right Parameters: | *[in]* **m** matrix Returns: trace of matrix .. c:function:: void glm_mat3_swap_col(mat3 mat, int col1, int col2) swap two matrix columns Parameters: | *[in, out]* **mat** matrix | *[in]* **col1** col1 | *[in]* **col2** col2 .. c:function:: void glm_mat3_swap_row(mat3 mat, int row1, int row2) swap two matrix rows Parameters: | *[in, out]* **mat** matrix | *[in]* **row1** row1 | *[in]* **row2** row2 .. c:function:: float glm_mat3_rmc(vec3 r, mat3 m, vec3 c) | **rmc** stands for **Row** * **Matrix** * **Column** | helper for R (row vector) * M (matrix) * C (column vector) | the result is scalar because R * M = Matrix1x3 (row vector), | then Matrix1x3 * Vec3 (column vector) = Matrix1x1 (Scalar) Parameters: | *[in]* **r** row vector or matrix1x3 | *[in]* **m** matrix3x3 | *[in]* **c** column vector or matrix3x1 Returns: scalar value e.g. Matrix1x1 .. c:function:: void glm_mat3_make(const float * __restrict src, mat3 dest) Create mat3 matrix from pointer .. note:: **@src** must contain at least 9 elements. Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix3x3