mat3x4
Header: cglm/mat3x4.h
Table of contents (click to go):
Macros:
GLM_MAT3X4_ZERO_INIT
GLM_MAT3X4_ZERO
Functions:
Represented
column 1 |
column 2 |
column 3 |
|
|---|---|---|---|
row 1 |
m00 |
m10 |
m20 |
row 2 |
m01 |
m11 |
m21 |
row 3 |
m02 |
m12 |
m22 |
row 4 |
m03 |
m13 |
m23 |
Functions documentation
-
void glm_mat3x4_copy(mat3x4 src, mat3x4 dest)
Copy mat3x4 (src) to mat3x4 (dest).
- Parameters:
- [in] src mat3x4 (left)[out] dest destination (result, mat3x4)
mat3x4 (src) column 1
column 2
column 3
row 1
a00
a10
a20
row 2
a01
a11
a21
row 3
a02
a12
a22
row 4
a03
a13
a23
mat3x4 (dest) column 1
column 2
column 3
row 1
b00 = a00
b10 = a10
b20 = a20
row 2
b01 = a01
b11 = a11
b21 = a21
row 3
b02 = a02
b12 = a12
b22 = a22
row 4
b03 = a03
b13 = a13
b23 = a23
-
void glm_mat3x4_zero(mat3x4 m)
Zero out the mat3x4 (m).
- Parameters:
- [in, out] m mat3x4 (src, dest)
mat3x4 (m) column 1
column 2
column 3
row 1
0.00
2.00
78.00
row 2
5.00
4.00
12.00
row 3
7.00
6.00
32.00
row 4
23.00
1.00
9.00
mat3x4 (m) column 1
column 2
column 3
row 1
0.00
0.00
0.00
row 2
0.00
0.00
0.00
row 3
0.00
0.00
0.00
row 4
0.00
0.00
0.00
-
void glm_mat3x4_make(const float *__restrict src, mat3x4 dest)
Create mat3x4 (dest) from pointer (src).
Note
@src must contain at least 12 elements.
- Parameters:
- [in] src pointer to an array of floats (left)[out] dest destination (result, mat3x4)
float array (1x12) (src) column 1
row 1
v0
row 2
v1
row 3
v2
row 4
v3
row 5
v4
row 6
v5
row 7
v6
row 8
v7
row 9
v8
row 10
v9
row 11
v10
row 12
v11
mat3x4 (dest) column 1
column 2
column 3
row 1
v0
v4
v8
row 2
v1
v5
v9
row 3
v2
v6
v10
row 4
v3
v7
v11
-
void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest)
Multiply mat3x4 (m1) by mat4x3 (m2) and store in mat4 (dest).
glm_mat3x4_mul(mat3x4, mat4x3, mat4);
- Parameters:
- [in] m1 mat2x4 (left)[in] m2 mat4x2 (right)[out] dest destination (result, mat4)
mat3x4 (m1) column 1
column 2
column 3
row 1
a00
a10
a20
row 2
a01
a11
a21
row 3
a02
a12
a22
row 4
a03
a13
a23
mat4x3 (m2) column 1
column 2
column 3
column 4
row 1
b00
b10
b20
b30
row 2
b01
b11
b21
b31
row 3
b02
b12
b22
b32
mat4x4 (dest) column 1
column 2
column 3
column 4
row 1
a00 * b00 + a10 * b01 + a20 * b02
a00 * b10 + a10 * b11 + a20 * b12
a00 * b20 + a10 * b21 + a20 * b22
a00 * b30 + a10 * b31 + a20 * b32
row 2
a01 * b00 + a11 * b01 + a21 * b02
a01 * b10 + a11 * b11 + a21 * b12
a01 * b20 + a11 * b21 + a21 * b22
a01 * b30 + a11 * b31 + a21 * b32
row 3
a02 * b00 + a12 * b01 + a22 * b02
a02 * b10 + a12 * b11 + a22 * b12
a02 * b20 + a12 * b21 + a22 * b22
a02 * b30 + a12 * b31 + a22 * b32
row 4
a03 * b00 + a13 * b01 + a23 * b02
a03 * b10 + a13 * b11 + a23 * b12
a03 * b20 + a13 * b21 + a23 * b22
a03 * b30 + a13 * b31 + a23 * b32
-
void glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest)
Multiply ma3x4 (m) by vec3 (v) and store in vec4 (dest).
- Parameters:
- [in] m mat3x4 (left)[in] v vec3 (right, column vector)[out] dest destination (result, column vector)
mat3x4 (m) column 1
column 2
column 3
row 1
m00
m10
m20
row 2
m01
m11
m21
row 3
m02
m12
m22
row 4
m03
m13
m23
column vec3 (1x3) (v) column 1
row 1
v0
row 2
v1
row 3
v2
column vec4 (1x4) (dest) column 1
row 1
m00 * v0 + m10 * v1 + m20 * v2
row 2
m01 * v0 + m11 * v1 + m21 * v2
row 3
m02 * v0 + m12 * v1 + m22 * v2
row 4
m03 * v0 + m13 * v1 + m23 * v2
-
void glm_mat3x4_transpose(mat3x4 src, mat4x3 dest)
Transpose mat3x4 (src) and store in mat4x3 (dest).
- Parameters:
- [in] src mat3x4 (left)[out] dest destination (result, mat4x3)
mat3x4 (src) column 1
column 2
column 3
row 1
a00
a10
a20
row 2
a01
a11
a21
row 3
a02
a12
a22
row 4
a03
a13
a23
mat4x3 (dest) column 1
column 2
column 3
column 4
row 1
b00 = a00
b10 = a01
b20 = a02
b30 = a03
row 2
b01 = a10
b11 = a11
b21 = a12
b31 = a13
row 3
b02 = a20
b12 = a21
b22 = a22
b32 = a23
-
void glm_mat3x4_scale(mat3x4 m, float s)
Multiply mat3x4 (m) by scalar constant (s).
- Parameters:
- [in, out] m mat3x4 (src, dest)[in] s float (scalar)
mat3x4 (m) column 1
column 2
column 3
row 1
m00 = m00 * s
m10 = m10 * s
m20 = m20 * s
row 2
m01 = m01 * s
m11 = m11 * s
m21 = m21 * s
row 3
m02 = m02 * s
m12 = m12 * s
m22 = m22 * s
row 4
m03 = m03 * s
m13 = m13 * s
m23 = m23 * s