mat2x4

Header: cglm/mat2x4.h

Table of contents (click to go):

Macros:

  1. GLM_MAT2X4_ZERO_INIT

  2. GLM_MAT2X4_ZERO

Functions:

  1. glm_mat2x4_copy()

  2. glm_mat2x4_zero()

  3. glm_mat2x4_make()

  4. glm_mat2x4_mul()

  5. glm_mat2x4_mulv()

  6. glm_mat2x4_transpose()

  7. glm_mat2x4_scale()

Represented

mat2x4

column 1

column 2

row 1

m00

m10

row 2

m01

m11

row 3

m02

m12

row 4

m03

m13

Functions documentation

void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest)

copy mat2x4 to another one (dest).

Parameters:
[in] mat source
[out] dest destination
void glm_mat2x4_zero(mat2x4 mat)

make given matrix zero

Parameters:
[in,out] mat matrix
void glm_mat2x4_make(const float *__restrict src, mat2x4 dest)

Create mat2x4 matrix from pointer

Note

@src must contain at least 8 elements.

Parameters:
[in] src pointer to an array of floats
[out] dest destination matrix2x4
void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat4 dest)

multiply m1 and m2 to dest

glm_mat2x4_mul(mat2x4, mat4x2, mat4);
Parameters:
[in] m1 left matrix (mat2x4)
[in] m2 right matrix (mat4x2)
[out] dest destination matrix (mat4)
mat2x4

column 1

column 2

row 1

a00

a10

row 2

a01

a11

row 3

a02

a12

row 4

a03

a13

mat4x2

column 1

column 2

column 3

column 4

row 1

b00

b10

b20

b30

row 2

b01

b11

b21

b31

mat4x4

column 1

column 2

column 3

column 4

row 1

a00 * b00 + a10 * b01

a00 * b10 + a10 * b11

a00 * b20 + a10 * b21

a00 * b30 + a10 * b31

row 2

a01 * b00 + a11 * b01

a01 * b10 + a11 * b11

a01 * b20 + a11 * b21

a01 * b30 + a11 * b31

row 3

a02 * b00 + a12 * b01

a02 * b10 + a12 * b11

a02 * b20 + a12 * b21

a02 * b30 + a12 * b31

row 4

a03 * b00 + a13 * b01

a03 * b10 + a13 * b11

a03 * b20 + a13 * b21

a03 * b30 + a13 * b31

void glm_mat2x4_mulv(mat2x4 m, vec2 v, vec4 dest)

multiply mat2x4 with vec2 (column vector) and store in dest column vector

Parameters:
[in] m mat2x4 (left)
[in] v vec2 (right, column vector)
[out] dest destination (result, column vector)
mat2x4

column 1

column 2

row 1

m00

m10

row 2

m01

m11

row 3

m02

m12

row 4

m03

m13

column vec2 (1x2)

column 1

row 1

v0

row 2

v1

column vec4 (1x4)

column 1

row 1

m00 * v0 + m10 * v1

row 2

m01 * v0 + m11 * v1

row 3

m02 * v0 + m12 * v1

row 4

m03 * v0 + m13 * v1

void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest)

transpose matrix and store in dest

Parameters:
[in] m matrix
[out] dest destination
void glm_mat2x4_scale(mat2x4 m, float s)

multiply matrix with scalar

Parameters:
[in, out] m matrix
[in] s scalar