mat2x3
Header: cglm/mat2x3.h
Table of contents (click to go):
Macros:
GLM_MAT2X3_ZERO_INIT
GLM_MAT2X3_ZERO
Functions:
Represented
column 1 |
column 2 |
|
---|---|---|
row 1 |
m00 |
m10 |
row 2 |
m01 |
m11 |
row 3 |
m02 |
m12 |
Functions documentation
-
void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest)
copy mat2x3 to another one (dest).
- Parameters:
- [in] mat source[out] dest destination
-
void glm_mat2x3_zero(mat2x3 mat)
make given matrix zero
- Parameters:
- [in,out] mat matrix
-
void glm_mat2x3_make(const float *__restrict src, mat2x3 dest)
Create mat2x3 matrix from pointer
Note
@src must contain at least 6 elements.
- Parameters:
- [in] src pointer to an array of floats[out] dest destination matrix2x3
-
void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest)
multiply m1 and m2 to dest
glm_mat2x3_mul(mat2x3, mat3x2, mat3);
- Parameters:
- [in] m1 left matrix (mat2x3)[in] m2 right matrix (mat3x2)[out] dest destination matrix (mat3)
column 1
column 2
row 1
a00
a10
row 2
a01
a11
row 3
a02
a12
column 1
column 2
column 3
row 1
b00
b10
b20
row 2
b01
b11
b21
column 1
column 2
column 3
row 1
a00 * b00 + a10 * b01
a00 * b10 + a10 * b11
a00 * b20 + a10 * b21
row 2
a01 * b00 + a11 * b01
a01 * b10 + a11 * b11
a01 * b20 + a11 * b21
row 3
a02 * b00 + a12 * b01
a02 * b10 + a12 * b11
a02 * b20 + a12 * b21
-
void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest)
multiply mat2x3 with vec2 (column vector) and store in dest column vector
- Parameters:
- [in] m mat2x3 (left)[in] v vec3 (right, column vector)[out] dest destination (result, column vector)
column 1
column 2
row 1
m00
m10
row 2
m01
m11
row 3
m02
m12
column 1
row 1
v0
row 2
v1
column 1
row 1
m00 * v0 + m10 * v1
row 2
m01 * v0 + m11 * v1
row 3
m02 * v0 + m12 * v1
-
void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest)
transpose matrix and store in dest
- Parameters:
- [in] m matrix[out] dest destination
-
void glm_mat2x3_scale(mat2x3 m, float s)
multiply matrix with scalar
- Parameters:
- [in, out] m matrix[in] s scalar