mat4x3ΒΆ
Header: cglm/mat4x3.h
Functions documentationΒΆ
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void
glm_mat4x3_copy
(mat4x3 mat, mat4x3 dest)ΒΆ copy mat4x3 to another one (dest).
- Parameters:
- [in] mat source[out] dest destination
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void
glm_mat4x3_zero
(mat4x3 mat)ΒΆ make given matrix zero
- Parameters:
- [in,out] mat matrix
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void
glm_mat4x3_make
(float * __restrict src, mat4x3 dest)ΒΆ Create mat4x3 matrix from pointer
NOTE: @src must contain at least 12 elements.- Parameters:
- [in] src pointer to an array of floats[out] dest destination matrix4x3
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void
glm_mat4x3_mul
(mat4x3 m1, mat3x4 m2, mat4 dest)ΒΆ multiply m1 and m2 to dest
m1, m2 and dest matrices can be same matrix, it is possible to write this:
glm_mat4x3_mul(m, m, m);
- Parameters:
- [in] m1 left matrix[in] m2 right matrix[out] dest destination matrix
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void
glm_mat4x3_mulv
(mat4x3 m, vec3 v, vec4 dest)ΒΆ multiply mat4x3 with vec3 (column vector) and store in dest vector
- Parameters:
- [in] m mat4x3 (left)[in] v vec3 (right, column vector)[out] dest destination (result, column vector)
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void
glm_mat4x3_transpose
(mat4x3 m, mat3x4 dest)ΒΆ transpose matrix and store in dest
- Parameters:
- [in] m matrix[out] dest destination
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void
glm_mat4x3_scale
(mat4x3 m, float s)ΒΆ multiply matrix with scalar
- Parameters:
- [in, out] m matrix[in] s scalar