.. default-domain:: C vec4 ==== Header: cglm/vec4.h Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. glm_vec4_dup3(v, dest) #. glm_vec4_dup(v, dest) #. GLM_VEC4_ONE_INIT #. GLM_VEC4_BLACK_INIT #. GLM_VEC4_ZERO_INIT #. GLM_VEC4_ONE #. GLM_VEC4_BLACK #. GLM_VEC4_ZERO Functions: 1. :c:func:`glm_vec4` #. :c:func:`glm_vec4_copy3` #. :c:func:`glm_vec4_copy` #. :c:func:`glm_vec4_ucopy` #. :c:func:`glm_vec4_zero` #. :c:func:`glm_vec4_one` #. :c:func:`glm_vec4_dot` #. :c:func:`glm_vec4_norm2` #. :c:func:`glm_vec4_norm` #. :c:func:`glm_vec4_add` #. :c:func:`glm_vec4_adds` #. :c:func:`glm_vec4_sub` #. :c:func:`glm_vec4_subs` #. :c:func:`glm_vec4_mul` #. :c:func:`glm_vec4_scale` #. :c:func:`glm_vec4_scale_as` #. :c:func:`glm_vec4_div` #. :c:func:`glm_vec4_divs` #. :c:func:`glm_vec4_addadd` #. :c:func:`glm_vec4_subadd` #. :c:func:`glm_vec4_muladd` #. :c:func:`glm_vec4_muladds` #. :c:func:`glm_vec4_maxadd` #. :c:func:`glm_vec4_minadd` #. :c:func:`glm_vec4_flipsign` #. :c:func:`glm_vec4_flipsign_to` #. :c:func:`glm_vec4_inv` #. :c:func:`glm_vec4_inv_to` #. :c:func:`glm_vec4_negate` #. :c:func:`glm_vec4_negate_to` #. :c:func:`glm_vec4_normalize` #. :c:func:`glm_vec4_normalize_to` #. :c:func:`glm_vec4_distance` #. :c:func:`glm_vec4_maxv` #. :c:func:`glm_vec4_minv` #. :c:func:`glm_vec4_clamp` #. :c:func:`glm_vec4_lerp` #. :c:func:`glm_vec4_cubic` #. :c:func:`glm_vec4_make` #. :c:func:`glm_vec4_reflect` #. :c:func:`glm_vec4_refract` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_vec4(vec3 v3, float last, vec4 dest) init vec4 using vec3, since you are initializing vec4 with vec3 you need to set last item. cglm could set it zero but making it parameter gives more control Parameters: | *[in]* **v3** vector4 | *[in]* **last** last item of vec4 | *[out]* **dest** destination .. c:function:: void glm_vec4_copy3(vec4 a, vec3 dest) copy first 3 members of [a] to [dest] Parameters: | *[in]* **a** source | *[out]* **dest** destination .. c:function:: void glm_vec4_copy(vec4 v, vec4 dest) copy all members of [a] to [dest] Parameters: | *[in]* **v** source | *[in]* **dest** destination .. c:function:: void glm_vec4_ucopy(vec4 v, vec4 dest) copy all members of [a] to [dest] | alignment is not required Parameters: | *[in]* **v** source | *[in]* **dest** destination .. c:function:: void glm_vec4_zero(vec4 v) makes all members zero Parameters: | *[in, out]* **v** vector .. c:function:: void glm_vec4_one(vec4 v) makes all members one Parameters: | *[in, out]* **v** vector .. c:function:: float glm_vec4_dot(vec4 a, vec4 b) dot product of vec4 Parameters: | *[in]* **a** vector1 | *[in]* **b** vector2 Returns: dot product .. c:function:: float glm_vec4_norm2(vec4 v) norm * norm (magnitude) of vector we can use this func instead of calling norm * norm, because it would call sqrtf function twice but with this func we can avoid func call, maybe this is not good name for this func Parameters: | *[in]* **v** vector Returns: square of norm / magnitude .. c:function:: float glm_vec4_norm(vec4 vec) | euclidean norm (magnitude), also called L2 norm | this will give magnitude of vector in euclidean space Parameters: | *[in]* **vec** vector .. c:function:: void glm_vec4_add(vec4 a, vec4 b, vec4 dest) add a vector to b vector store result in dest Parameters: | *[in]* **a** vector1 | *[in]* **b** vector2 | *[out]* **dest** destination vector .. c:function:: void glm_vec4_adds(vec4 v, float s, vec4 dest) add scalar to v vector store result in dest (d = v + vec(s)) Parameters: | *[in]* **v** vector | *[in]* **s** scalar | *[out]* **dest** destination vector .. c:function:: void glm_vec4_sub(vec4 a, vec4 b, vec4 dest) subtract b vector from a vector store result in dest (d = v1 - v2) Parameters: | *[in]* **a** vector1 | *[in]* **b** vector2 | *[out]* **dest** destination vector .. c:function:: void glm_vec4_subs(vec4 v, float s, vec4 dest) subtract scalar from v vector store result in dest (d = v - vec(s)) Parameters: | *[in]* **v** vector | *[in]* **s** scalar | *[out]* **dest** destination vector .. c:function:: void glm_vec4_mul(vec4 a, vec4 b, vec4 d) multiply two vector (component-wise multiplication) Parameters: | *[in]* **a** vector1 | *[in]* **b** vector2 | *[out]* **dest** result = (a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3]) .. c:function:: void glm_vec4_scale(vec4 v, float s, vec4 dest) multiply/scale vec4 vector with scalar: result = v * s Parameters: | *[in]* **v** vector | *[in]* **s** scalar | *[out]* **dest** destination vector .. c:function:: void glm_vec4_scale_as(vec4 v, float s, vec4 dest) make vec4 vector scale as specified: result = unit(v) * s Parameters: | *[in]* **v** vector | *[in]* **s** scalar | *[out]* **dest** destination vector .. c:function:: void glm_vec4_div(vec4 a, vec4 b, vec4 dest) div vector with another component-wise division: d = v1 / v2 Parameters: | *[in]* **a** vector1 | *[in]* **b** vector2 | *[out]* **dest** result = (a[0] / b[0], a[1] / b[1], a[2] / b[2], a[3] / b[3]) .. c:function:: void glm_vec4_divs(vec4 v, float s, vec4 dest) div vector with scalar: d = v / s Parameters: | *[in]* **v** vector | *[in]* **s** scalar | *[out]* **dest** result = (a[0] / s, a[1] / s, a[2] / s, a[3] / s) .. c:function:: void glm_vec4_addadd(vec4 a, vec4 b, vec4 dest) | add two vectors and add result to sum | it applies += operator so dest must be initialized Parameters: | *[in]* **a** vector 1 | *[in]* **b** vector 2 | *[out]* **dest** dest += (a + b) .. c:function:: void glm_vec4_subadd(vec4 a, vec4 b, vec4 dest) | sub two vectors and add result to sum | it applies += operator so dest must be initialized Parameters: | *[in]* **a** vector 1 | *[in]* **b** vector 2 | *[out]* **dest** dest += (a - b) .. c:function:: void glm_vec4_muladd(vec4 a, vec4 b, vec4 dest) | mul two vectors and add result to sum | it applies += operator so dest must be initialized Parameters: | *[in]* **a** vector 1 | *[in]* **b** vector 2 | *[out]* **dest** dest += (a * b) .. c:function:: void glm_vec4_muladds(vec4 a, float s, vec4 dest) | mul vector with scalar and add result to sum | it applies += operator so dest must be initialized Parameters: | *[in]* **a** vector | *[in]* **s** scalar | *[out]* **dest** dest += (a * b) .. c:function:: void glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) | add max of two vector to result/dest | it applies += operator so dest must be initialized Parameters: | *[in]* **a** vector 1 | *[in]* **b** vector 2 | *[out]* **dest** dest += (a * b) .. c:function:: void glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) | add min of two vector to result/dest | it applies += operator so dest must be initialized Parameters: | *[in]* **a** vector 1 | *[in]* **b** vector 2 | *[out]* **dest** dest += (a * b) .. c:function:: void glm_vec4_flipsign(vec4 v) **DEPRECATED!** use :c:func:`glm_vec4_negate` Parameters: | *[in, out]* **v** vector .. c:function:: void glm_vec4_flipsign_to(vec4 v, vec4 dest) **DEPRECATED!** use :c:func:`glm_vec4_negate_to` Parameters: | *[in]* **v** vector | *[out]* **dest** negated vector .. c:function:: void glm_vec4_inv(vec4 v) **DEPRECATED!** use :c:func:`glm_vec4_negate` Parameters: | *[in, out]* **v** vector .. c:function:: void glm_vec4_inv_to(vec4 v, vec4 dest) **DEPRECATED!** use :c:func:`glm_vec4_negate_to` Parameters: | *[in]* **v** source | *[out]* **dest** destination .. c:function:: void glm_vec4_negate(vec4 v) negate vector components Parameters: | *[in, out]* **v** vector .. c:function:: void glm_vec4_negate_to(vec4 v, vec4 dest) negate vector components and store result in dest Parameters: | *[in]* **v** vector | *[out]* **dest** negated vector .. c:function:: void glm_vec4_normalize(vec4 v) normalize vec4 and store result in same vec Parameters: | *[in, out]* **v** vector .. c:function:: void glm_vec4_normalize_to(vec4 vec, vec4 dest) normalize vec4 to dest Parameters: | *[in]* **vec** source | *[out]* **dest** destination .. c:function:: float glm_vec4_distance(vec4 v1, vec4 v2) distance between two vectors Parameters: | *[in]* **mat** vector1 | *[in]* **row1** vector2 Returns: | distance .. c:function:: void glm_vec4_maxv(vec4 v1, vec4 v2, vec4 dest) max values of vectors Parameters: | *[in]* **v1** vector1 | *[in]* **v2** vector2 | *[out]* **dest** destination .. c:function:: void glm_vec4_minv(vec4 v1, vec4 v2, vec4 dest) min values of vectors Parameters: | *[in]* **v1** vector1 | *[in]* **v2** vector2 | *[out]* **dest** destination .. c:function:: void glm_vec4_clamp(vec4 v, float minVal, float maxVal) constrain a value to lie between two further values Parameters: | *[in, out]* **v** vector | *[in]* **minVal** minimum value | *[in]* **maxVal** maximum value .. c:function:: void glm_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest) linear interpolation between two vector | formula: from + s * (to - from) Parameters: | *[in]* **from** from value | *[in]* **to** to value | *[in]* **t** interpolant (amount) clamped between 0 and 1 | *[out]* **dest** destination .. c:function:: void glm_vec4_cubic(float s, vec4 dest) helper to fill vec4 as [S^3, S^2, S, 1] Parameters: | *[in]* **s** parameter | *[out]* **dest** destination .. c:function:: void glm_vec4_make(const float * __restrict src, vec4 dest) Create four dimensional vector from pointer .. note:: **@src** must contain at least 4 elements. Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination vector .. c:function:: bool glm_vec4_reflect(vec4 I, vec4 N, vec4 dest) Reflection vector using an incident ray and a surface normal Parameters: | *[in]* **I** incident vector | *[in]* **N** *❗️ normalized ❗️* normal vector | *[out]* **dest** destination: reflection result .. c:function:: bool glm_vec4_refract(vec4 I, vec4 N, float eta, vec4 dest) computes refraction vector for an incident vector and a surface normal. Calculates the refraction vector based on Snell's law. If total internal reflection occurs (angle too great given eta), dest is set to zero and returns false. Otherwise, computes refraction vector, stores it in dest, and returns true. This implementation does not explicitly preserve the 'w' component of the incident vector 'I' in the output 'dest', users requiring the preservation of the 'w' component should manually adjust 'dest' after calling this function. Parameters: | *[in]* **I** *❗️ normalized ❗️* incident vector | *[in]* **N** *❗️ normalized ❗️* normal vector | *[in]* **eta** ratio of indices of refraction (incident/transmitted) | *[out]* **dest** refraction vector if refraction occurs; zero vector otherwise Returns: returns true if refraction occurs; false if total internal reflection occurs.