.. default-domain:: C mat4 ==== Header: cglm/mat4.h Important: :c:func:`glm_mat4_scale` multiplies mat4 with scalar, if you need to apply scale transform use :c:func:`glm_scale` functions. Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Macros: 1. GLM_MAT4_IDENTITY_INIT #. GLM_MAT4_ZERO_INIT #. GLM_MAT4_IDENTITY #. GLM_MAT4_ZERO #. glm_mat4_udup(mat, dest) #. glm_mat4_dup(mat, dest) Functions: 1. :c:func:`glm_mat4_ucopy` #. :c:func:`glm_mat4_copy` #. :c:func:`glm_mat4_identity` #. :c:func:`glm_mat4_identity_array` #. :c:func:`glm_mat4_zero` #. :c:func:`glm_mat4_pick3` #. :c:func:`glm_mat4_pick3t` #. :c:func:`glm_mat4_ins3` #. :c:func:`glm_mat4_mul` #. :c:func:`glm_mat4_mulN` #. :c:func:`glm_mat4_mulv` #. :c:func:`glm_mat4_mulv3` #. :c:func:`glm_mat4_trace` #. :c:func:`glm_mat4_trace3` #. :c:func:`glm_mat4_quat` #. :c:func:`glm_mat4_transpose_to` #. :c:func:`glm_mat4_transpose` #. :c:func:`glm_mat4_scale_p` #. :c:func:`glm_mat4_scale` #. :c:func:`glm_mat4_det` #. :c:func:`glm_mat4_inv` #. :c:func:`glm_mat4_inv_fast` #. :c:func:`glm_mat4_swap_col` #. :c:func:`glm_mat4_swap_row` #. :c:func:`glm_mat4_rmc` #. :c:func:`glm_mat4_make` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: void glm_mat4_ucopy(mat4 mat, mat4 dest) copy mat4 to another one (dest). u means align is not required for dest Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat4_copy(mat4 mat, mat4 dest) copy mat4 to another one (dest). Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat4_identity(mat4 mat) copy identity mat4 to mat, or makes mat to identity Parameters: | *[out]* **mat** matrix .. c:function:: void glm_mat4_identity_array(mat4 * __restrict mat, size_t count) make given matrix array's each element identity matrix Parameters: | *[in,out]* **mat** matrix array (must be aligned (16/32) if alignment is not disabled) | *[in]* **count** count of matrices .. c:function:: void glm_mat4_zero(mat4 mat) make given matrix zero Parameters: | *[in,out]* **mat** matrix to .. c:function:: void glm_mat4_pick3(mat4 mat, mat3 dest) copy upper-left of mat4 to mat3 Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat4_pick3t(mat4 mat, mat4 dest) copy upper-left of mat4 to mat3 (transposed) the postfix t stands for transpose Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat4_ins3(mat3 mat, mat4 dest) copy mat3 to mat4's upper-left. this function does not fill mat4's other elements. To do that use glm_mat4. Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) multiply m1 and m2 to dest m1, m2 and dest matrices can be same matrix, it is possible to write this: .. code-block:: c mat4 m = GLM_MAT4_IDENTITY_INIT; glm_mat4_mul(m, m, m); Parameters: | *[in]* **m1** left matrix | *[in]* **m2** right matrix | *[out]* **dest** destination matrix .. c:function:: void glm_mat4_mulN(mat4 * __restrict matrices[], int len, mat4 dest) mupliply N mat4 matrices and store result in dest | this function lets you multiply multiple (more than two or more...) | matrices | multiplication will be done in loop, this may reduce instructions | size but if **len** is too small then compiler may unroll whole loop .. code-block:: c mat m1, m2, m3, m4, res; glm_mat4_mulN((mat4 *[]){&m1, &m2, &m3, &m4}, 4, res); Parameters: | *[in]* **matrices** array of mat4 | *[in]* **len** matrices count | *[out]* **dest** destination matrix .. c:function:: void glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) multiply mat4 with vec4 (column vector) and store in dest vector Parameters: | *[in]* **m** mat4 (left) | *[in]* **v** vec4 (right, column vector) | *[out]* **dest** vec4 (result, column vector) .. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) | multiply **vec3** with **mat4** and get **vec3** as result | | actually the result is **vec4**, after multiplication, the last component is trimmed, if you need the result's last component then don't use this function and consider to use **glm_mat4_mulv()** Parameters: | *[in]* **m** mat4(affine transform) | *[in]* **v** vec3 | *[in]* **last** 4th item to make it vec4 | *[out]* **dest** result vector (vec3) .. c:function:: void glm_mat4_trace(mat4 m) | sum of the elements on the main diagonal from upper left to the lower right Parameters: | *[in]* **m** matrix Returns: trace of matrix .. c:function:: void glm_mat4_trace3(mat4 m) | trace of matrix (rotation part) | sum of the elements on the main diagonal from upper left to the lower right Parameters: | *[in]* **m** matrix Returns: trace of matrix .. c:function:: void glm_mat4_quat(mat4 m, versor dest) convert mat4's rotation part to quaternion Parameters: | *[in]* **m** affine matrix | *[out]* **dest** destination quaternion .. c:function:: void glm_mat4_transpose_to(mat4 m, mat4 dest) transpose mat4 and store in dest source matrix will not be transposed unless dest is m Parameters: | *[in]* **m** matrix | *[out]* **dest** destination matrix .. c:function:: void glm_mat4_transpose(mat4 m) transpose mat4 and store result in same matrix Parameters: | *[in]* **m** source | *[out]* **dest** destination matrix .. c:function:: void glm_mat4_scale_p(mat4 m, float s) scale (multiply with scalar) matrix without simd optimization Parameters: | *[in, out]* **m** matrix | *[in]* **s** scalar .. c:function:: void glm_mat4_scale(mat4 m, float s) scale (multiply with scalar) matrix THIS IS NOT SCALE TRANSFORM, use glm_scale for that. Parameters: | *[in, out]* **m** matrix | *[in]* **s** scalar .. c:function:: float glm_mat4_det(mat4 mat) mat4 determinant Parameters: | *[in]* **mat** matrix Return: | determinant .. c:function:: void glm_mat4_inv(mat4 mat, mat4 dest) inverse mat4 and store in dest Parameters: | *[in]* **mat** source | *[out]* **dest** destination matrix (inverse matrix) .. c:function:: void glm_mat4_inv_fast(mat4 mat, mat4 dest) inverse mat4 and store in dest | this func uses reciprocal approximation without extra corrections | e.g Newton-Raphson. this should work faster than normal, | to get more precise use glm_mat4_inv version. .. note:: You will lose precision, glm_mat4_inv is more accurate Parameters: | *[in]* **mat** source | *[out]* **dest** destination .. c:function:: void glm_mat4_swap_col(mat4 mat, int col1, int col2) swap two matrix columns Parameters: | *[in, out]* **mat** matrix | *[in]* **col1** col1 | *[in]* **col2** col2 .. c:function:: void glm_mat4_swap_row(mat4 mat, int row1, int row2) swap two matrix rows Parameters: | *[in, out]* **mat** matrix | *[in]* **row1** row1 | *[in]* **row2** row2 .. c:function:: float glm_mat4_rmc(vec4 r, mat4 m, vec4 c) | **rmc** stands for **Row** * **Matrix** * **Column** | helper for R (row vector) * M (matrix) * C (column vector) | the result is scalar because R * M = Matrix1x4 (row vector), | then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar) Parameters: | *[in]* **r** row vector or matrix1x4 | *[in]* **m** matrix4x4 | *[in]* **c** column vector or matrix4x1 Returns: scalar value e.g. Matrix1x1 .. c:function:: void glm_mat4_make(const float * __restrict src, mat4 dest) Create mat4 matrix from pointer .. note:: **@src** must contain at least 16 elements. Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix4x4