.. default-domain:: C euler angles ============ Header: cglm/euler.h You may wonder what **glm_euler_sq** type ( **_sq** stands for sequence ) and :c:func:`glm_euler_by_order` do. I used them to convert euler angles in one coordinate system to another. For instance if you have **Z_UP** euler angles and if you want to convert it to **Y_UP** axis then :c:func:`glm_euler_by_order` is your friend. For more information check :c:func:`glm_euler_order` documentation You must pass arrays as array, if you use C compiler then you can use something like this: .. code-block:: c float pitch, yaw, roll; mat4 rot; /* pitch = ...; yaw = ...; roll = ... */ glm_euler((vec3){pitch, yaw, roll}, rot); Rotation Conveniention ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Current *cglm*'s euler functions uses these convention: * Tait–Bryan angles (x-y-z convention) * Intrinsic rotations (pitch, yaw and roll). This is reserve order of extrinsic (elevation, heading and bank) rotation * Right hand rule (actually all rotations in *cglm* use **RH**) * All angles used in *cglm* are **RADIANS** not degrees **NOTE**: The default :c:func:`glm_euler` function is the short name of :c:func:`glm_euler_xyz` this is why you can't see :c:func:`glm_euler_xyz`. When you see an euler function which doesn't have any X, Y, Z suffix then assume that uses **_xyz** (or instead it accept order as parameter). If rotation doesn't work properly, your options: 1. If you use (or paste) degrees convert it to radians before calling an euler function .. code-block:: c float pitch, yaw, roll; mat4 rot; /* pitch = degrees; yaw = degrees; roll = degrees */ glm_euler((vec3){glm_rad(pitch), glm_rad(yaw), glm_rad(roll)}, rot); 2. Convention mismatch. You may have extrinsic angles, if you do (if you must) then consider to use reverse order e.g if you have **xyz** extrinsic then use **zyx** 3. *cglm* may implemented it wrong, consider to create an issue to report it or pull request to fix it Table of contents (click to go): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Types: 1. glm_euler_sq Functions: 1. :c:func:`glm_euler_order` #. :c:func:`glm_euler_angles` #. :c:func:`glm_euler` #. :c:func:`glm_euler_xyz` #. :c:func:`glm_euler_zyx` #. :c:func:`glm_euler_zxy` #. :c:func:`glm_euler_xzy` #. :c:func:`glm_euler_yzx` #. :c:func:`glm_euler_yxz` #. :c:func:`glm_euler_by_order` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ .. c:function:: glm_euler_sq glm_euler_order(int ord[3]) | packs euler angles order to glm_euler_sq enum. To use :c:func:`glm_euler_by_order` function you need *glm_euler_sq*. You can get it with this function. You can build param like this: | X = 0, Y = 1, Z = 2 if you have ZYX order then you pass this: [2, 1, 0] = ZYX. if you have YXZ order then you pass this: [1, 0, 2] = YXZ As you can see first item specifies which axis will be first then the second one specifies which one will be next an so on. Parameters: | *[in]* **ord** euler angles order [Angle1, Angle2, Angle2] Returns: packed euler order .. c:function:: void glm_euler_angles(mat4 m, vec3 dest) | extract euler angles (in radians) using xyz order Parameters: | *[in]* **m** affine transform | *[out]* **dest** angles vector [x, y, z] .. c:function:: void glm_euler(vec3 angles, mat4 dest) | build rotation matrix from euler angles this is alias of glm_euler_xyz function Parameters: | *[in]* **angles** angles as vector [Xangle, Yangle, Zangle] | *[in]* **dest** rotation matrix .. c:function:: void glm_euler_xyz(vec3 angles, mat4 dest) | build rotation matrix from euler angles Parameters: | *[in]* **angles** angles as vector [Xangle, Yangle, Zangle] | *[in]* **dest** rotation matrix .. c:function:: void glm_euler_zyx(vec3 angles, mat4 dest) | build rotation matrix from euler angles Parameters: | *[in]* **angles** angles as vector [Xangle, Yangle, Zangle] | *[in]* **dest** rotation matrix .. c:function:: void glm_euler_zxy(vec3 angles, mat4 dest) | build rotation matrix from euler angles Parameters: | *[in]* **angles** angles as vector [Xangle, Yangle, Zangle] | *[in]* **dest** rotation matrix .. c:function:: void glm_euler_xzy(vec3 angles, mat4 dest) | build rotation matrix from euler angles Parameters: | *[in]* **angles** angles as vector [Xangle, Yangle, Zangle] | *[in]* **dest** rotation matrix .. c:function:: void glm_euler_yzx(vec3 angles, mat4 dest) build rotation matrix from euler angles Parameters: | *[in]* **angles** angles as vector [Xangle, Yangle, Zangle] | *[in]* **dest** rotation matrix .. c:function:: void glm_euler_yxz(vec3 angles, mat4 dest) | build rotation matrix from euler angles Parameters: | *[in]* **angles** angles as vector [Xangle, Yangle, Zangle] | *[in]* **dest** rotation matrix .. c:function:: void glm_euler_by_order(vec3 angles, glm_euler_sq ord, mat4 dest) | build rotation matrix from euler angles with given euler order. Use :c:func:`glm_euler_order` function to build *ord* parameter Parameters: | *[in]* **angles** angles as vector [Xangle, Yangle, Zangle] | *[in]* **ord** euler order | *[in]* **dest** rotation matrix